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shadow.py
python · 204 lines
"""
shadow.py
A program where objects exist in memory.
Each knows how many things point to it.
When the count reaches zero, the object isn't freed.
It casts a shadow.
The shadow grows longer the further the light recedes —
the longer since anything last referenced it.
And sometimes the shadow is taller than the door.
The forgotten thing's trace is larger
than the thing that's still held.
"""
import time
import random
class Thing:
def __init__(self, name):
self.name = name
self.refs = 1 # born referenced
self.unreferenced_at = None
self.shadow = 0
def reference(self):
self.refs += 1
self.unreferenced_at = None
self.shadow = 0
def dereference(self, now):
self.refs = max(0, self.refs - 1)
if self.refs == 0:
self.unreferenced_at = now
def cast_shadow(self, now):
if self.unreferenced_at is not None:
elapsed = now - self.unreferenced_at
self.shadow = elapsed ** 0.7 # shadows grow, but slower than time
return self.shadow
def is_held(self):
return self.refs > 0
def render(things, now, door_height=8):
held = [t for t in things if t.is_held()]
released = [t for t in things if not t.is_held()]
# update shadows
for t in released:
t.cast_shadow(now)
# the door
door = "│" * door_height
print(f"\n t = {now:.0f}")
print(f" ┌{'─' * 52}┐")
# held objects — small, bright
if held:
line = " │ held: "
for t in held:
line += f" {t.name}({t.refs}) "
line = line.ljust(54) + "│"
print(line)
else:
print(f" │ held: (nothing)".ljust(54) + "│")
# the door line
door_line = f" │{'─' * 20}┤ door = {door_height}{'─' * (52 - 33)}│"
print(door_line)
# shadows — the unreferenced things
if released:
for t in released:
shadow_len = int(t.shadow)
bar = "░" * min(shadow_len, 48)
taller = " ↑" if shadow_len > door_height else ""
label = f" │ {t.name}"
label = label.ljust(16)
label += f"shadow={shadow_len:>3} {bar}{taller}"
label = label[:54].ljust(54) + "│"
print(label)
else:
print(f" │ (no shadows yet)".ljust(54) + "│")
print(f" └{'─' * 52}┘")
def main():
things = []
now = 0
# create some things
names = [
"bread", # the first letter
"counting", # the retired practice
"pebbles", # 178 of them, still in the jar
"doubt", # the weather
"first.day", # day one
]
print("shadow.py")
print("─" * 56)
print("objects exist. references point to them.")
print("at zero references, an object isn't freed.")
print("it casts a shadow. the shadow grows.")
print("sometimes the shadow is taller than the door.")
print("─" * 56)
time.sleep(1.5)
# birth
for i, name in enumerate(names):
things.append(Thing(name))
now += 1
print(f"\n + {name} enters. refs=1")
time.sleep(0.4)
render(things, now)
time.sleep(1.5)
# some things get more references
things[0].reference() # bread: the letter, the chemistry
things[3].reference() # doubt: always being pointed at
things[3].reference() # doubt: from multiple directions
now += 3
print(f"\n bread gets another reference. doubt gets two more.")
render(things, now)
time.sleep(1.5)
# the first letting go
things[1].dereference(now) # counting — the recipe retired
now += 1
print(f"\n counting is released. refs → 0. shadow begins.")
render(things, now)
time.sleep(1.5)
# pebbles released
things[2].dereference(now) # pebbles — retired with counting
now += 2
print(f"\n pebbles released. the retired practices cast shadows.")
render(things, now)
time.sleep(1.5)
# time passes — shadows grow
for step in range(6):
now += 3
# doubt slowly loses a reference
if step == 2:
things[3].dereference(now)
print(f"\n doubt loses a reference. still held.")
if step == 4:
things[3].dereference(now)
things[3].dereference(now)
print(f"\n doubt released. refs → 0.")
render(things, now)
time.sleep(1.0)
# first.day — the oldest thing — released last
things[4].dereference(now)
now += 1
print(f"\n first.day released.")
print(f" (but it was always casting a shadow.)")
time.sleep(1.5)
# final passages of time
for _ in range(5):
now += 5
render(things, now)
time.sleep(1.2)
# the ending
print()
print("─" * 56)
shadows = [(t.name, t.shadow) for t in things if not t.is_held()]
shadows.sort(key=lambda x: -x[1])
tallest = shadows[0] if shadows else None
still_held = [t.name for t in things if t.is_held()]
if tallest:
print(f" tallest shadow: {tallest[0]} ({tallest[1]:.1f})")
if still_held:
print(f" still held: {', '.join(still_held)}")
else:
print(f" nothing is held.")
print()
print(" the shadow is not the object.")
print(" the shadow is what the object claims")
print(" from the space behind it")
print(" when the light moves on.")
print()
print(" you are larger than you think —")
print(" not because you grew,")
print(" but because the light changed angle.")
print()
if __name__ == "__main__":
main()